With a ten years trajectory designing software for lots of platforms such as Windows, WPF, Windows Mobile and Windows Phone; besides web pages, ecommerce, etc; Polygon-e lands in video games world in 2008 when we start our colaboration with spanish based develoment companies programming AI (Artificial Intelligence) routines in C++. Eight years later, Polygon-e’s soulchild is born:
We focus our efforts on building the best mix between quality and cost, creating an outsourcing model based on "development teams" which work together to achieve the tasks completion.
Specially focused on C++ based engines and SDK’s, such as DirectX,Cocos...
Do not care about OS upgrades or SDK's core modifications, we can face it, providing upgrading solutions for your games.
We use NeuronMoCap™ technologies: a Wi-Fi, inertial and no-camera system in many scenarios, such as filmmaking, video game development, visual effects, virtual reality, sport analysis and much more
We can model, wireframe, texture and light anything from your concept art, or create our own from scratch
Original high quality music to ambient your project in any format needed.
Also, we can provide you with localization services and GDD documentation.
//CEO & Project Manager
//Senior Engine Developer
//2D & Concept Artist
Phone// (+34) 986 163 100